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		<title>Fine Oil Paintings of&#8230; Video Game Art</title>
		<link>http://www.newsplink.com/2009/06/29/video-game-art/</link>
		<comments>http://www.newsplink.com/2009/06/29/video-game-art/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 09:58:24 +0000</pubDate>
		<dc:creator>L.D.</dc:creator>
				<category><![CDATA[Arts & Culture]]></category>
		<category><![CDATA[City of Villains]]></category>
		<category><![CDATA[contemporary painting]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Grand Theft Auto 4]]></category>
		<category><![CDATA[half-life 2]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[video game art]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.newsplink.com/?p=1940</guid>
		<description><![CDATA[James Barnett, Painter and Nerd, answers a few questions about his paintings.
His art doesn't just imitate life. It imitates video games, which imitate life. Got that?

At left: Barnett's "Goldrush," based on Team Fortress 2, a squad-based multi-player shooter game.]]></description>
			<content:encoded><![CDATA[<div id="attachment_1952" class="wp-caption aligncenter" style="width: 385px"><img src="http://www.newsplink.com/wp-content/uploads/2009/06/city_17_depot.jpg" alt="&quot;City 17 Depot,&quot; based on Half-Life 2, a post-alien-invasion first-person shooter game." title="city_17_depot" width="375" height="500" class="size-full wp-image-1952" /><p class="wp-caption-text">City 17 Depot. Based on Half-Life 2, <br />a post-alien-invasion first-person shooter game.</p></div><br />
<strong>James Barnett</strong> calls his style of fine oil painting &#8220;Fauxvism.&#8221; He likes his colors strong, as did the original Fauve artists of the early 20th century. </p>
<p><div id="attachment_1958" class="wp-caption aligncenter" style="width: 510px"><img src="http://www.newsplink.com/wp-content/uploads/2009/06/megaton.jpg" alt="Megaton. Based on Fallout 3, a post-apocalyptic role-playing game." title="megaton" width="500" height="333" class="size-full wp-image-1958" /><p class="wp-caption-text">Megaton. Based on Fallout 3, a post-apocalyptic role-playing game.</p></div>
<p>Q: <em><strong>Are any of these scenes from real life?</strong></em><br />
A: Unlike the painters whose styles I steal from wholesale, I don&#8217;t spend much time wandering the idyllic countryside. All of these views exist in the video games I painted from.</p>
<div id="attachment_1962" class="wp-caption aligncenter" style="width: 510px"><img src="http://www.newsplink.com/wp-content/uploads/2009/06/mercy_island_docks.jpg" alt="Mercy Island Docks. Based on City of Villains, a massively multi-player on-line game." title="mercy_island_docks" width="500" height="373" class="size-full wp-image-1962" /><p class="wp-caption-text">Mercy Island Docks. Based on City of Villains, a massively multi-player on-line game.</p></div>
<p>Q: <em><strong>The video games provide you with the scenes?</strong></em><br />
A: Yes, but they aren&#8217;t simple screenshots from reviews or websites. I walked around within each game until I saw a view worth taking a picture of (unfortunately, there are no &#8220;Scenic Viewpoint&#8221; signs in games). I positioned myself to create the composition from within the game, and that&#8217;s what I used as a basis for the painting.</p>
<div id="attachment_1964" class="wp-caption aligncenter" style="width: 510px"><img src="http://www.newsplink.com/wp-content/uploads/2009/06/port_oakes.jpg" alt="Port Oakes. Based on City of Villains." title="port_oakes" width="500" height="375" class="size-full wp-image-1964" /><p class="wp-caption-text">Port Oakes. Based on City of Villains.</p></div>
<p>Q: <strong><em>Are you going for a Van Gogh style in &#8220;Port Oakes,&#8221; with the boat scene?</em></strong><br />
A: Actually, I was going more for Maurice de Vlaminck [a charter member of the Fauves a century ago], but what anybody sees is their business, not mine!</p>
<div id="attachment_1966" class="wp-caption aligncenter" style="width: 510px"><img src="http://www.newsplink.com/wp-content/uploads/2009/06/michelle_gta4.jpg" alt="Michelle. Based on Grand Theft Auto 4, an amoral New York City-based sandbox game." title="michelle_gta4" width="500" height="499" class="size-full wp-image-1966" /><p class="wp-caption-text">Michelle's Place. Based on Grand Theft Auto 4, <br />an amoral New York City-based sandbox game.</p></div>
<p>Q: <strong><em>How long does the process take you? And what do you use?</em></strong><br />
A: Each one takes about 5 to 25 hours depending on size, not counting the time spent in-game stalking the elusive perfect composition. They&#8217;re all oil on wood panel.</p>
<div id="attachment_1968" class="wp-caption aligncenter" style="width: 510px"><img src="http://www.newsplink.com/wp-content/uploads/2009/06/canal_barn_with_figure.jpg" alt="Canal Barn with Figure. Based on Half-Life 2, a post-alien-invasion first-person shooter game." title="canal_barn_with_figure" width="500" height="370" class="size-full wp-image-1968" /><p class="wp-caption-text">Canal Barn with Figure. Based on Half-Life 2.</p></div>
<p>Q: <strong><em>Some of them seem true-to-life in that they are recognizable. Does that mean we&#8217;ve come a long way from Pac-Man?</em></strong><br />
A: We have, but I get frustrated by three-dimensional games that slavishly imitate real life. You have teams of artists and designers; why just imitate normal old reality? Come ON, people! Do something <em>weird!</em> Games like Braid have expanded that boundary by introducing painterly artwork. Fortunately, even some 3D games have started to move away from representational rendering into more fanciful and interesting styles. </p>
<div id="attachment_1970" class="wp-caption aligncenter" style="width: 510px"><img src="http://www.newsplink.com/wp-content/uploads/2009/06/goldrush.jpg" alt="Goldrush. Based on Team Fortress 2, a squad-based multi-player shooter game." title="goldrush" width="500" height="369" class="size-full wp-image-1970" /><p class="wp-caption-text">Goldrush. Based on Team Fortress 2, a squad-based multi-player shooter game.</p></div> 
<p>Q: <strong><em>So does some of this work approach that issue, of how much imitation games should provide?</em></strong><br />
A: I think there should be flexibility either way, and maybe you can get that from these paintings. But, really? Artists should just shut up and make pictures. </p>
<div id="attachment_1973" class="wp-caption alignright" style="width: 385px"><img src="http://www.newsplink.com/wp-content/uploads/2009/06/james_barnett-headshot_375-x-249.jpg" alt="James Barnett. He always looks like this." title="james_barnett-headshot_375-x-249" width="375" height="249" class="size-full wp-image-1973" /><p class="wp-caption-text">James Barnett. He always looks like this.</p></div>
<p><em><a href="http://www.jamesbarnett.net">James Barnett</a> is a painter and nerd and lives in Scottsdale, Arizona, where it is very hot in the summer but less so in the winter. Among other sites and publications, he has been <a href="http://www.wired.com/gaming/gamingreviews/commentary/games/2007/07/games_frontiers_0730">written up in Wired magazine</a>. His alter-ego, El Rey, can be found <a href="http://Elreyart.com">here</a>.</em></p>
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